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MODEBOTS: Environment for Programming Robots for Children Between the Ages of 4 and 6
(2015-08)
Learning how to program in early age helps children to develop some capabilities as logical thinking, problem solving, and creativity. Incorporating robotics in programming children can help to learn in a concrete and funny ...
Towards smart notifications - An adaptive approach using smart devices
(2016)
The use of smart devices is increasing rapidly; this trend is changing
the paradigm in which notifications are delivered to users. Smart devices are
important to provide user awareness. However, their use must be controlled ...
Marco de referencia conceptual para la construcción de sistemas de entrega de notificaciones a través de dispositivos inteligentes en el contexto de trabajo colaborativo apoyado por computadora
(2019)
La cantidad de información disponible para una persona en un momento determinado está creciendo desproporcionadamente. Por otro lado, los dispositivos inteligentes son cada vez más y más populares. Para evitar que la ...
A mobile application that allows children in the early childhood to program robots
(2016)
Children born in the Information Age are digital natives; this characteristic should be exploited to improve the learning process through the use of technology. This paper addresses the design, construction, and evaluation ...
Automatic recognition of the American sign language fingerspelling alphabet to assist people living with speech or hearing impairments
(2017-03-22)
Sign languages are natural languages used mostly by deaf and hard of hearing people. Different development opportunities for people with these disabilities are limited because of communication problems. The advances in ...
UX Evaluation with standardized questionnaires in ubiquitous computing and ambient intelligence: A systematic literature review
(2021-05)
Background. Standardized questionnaires are well-known, reliable, and inexpensive instruments to evaluate user experience (UX). Although the structure, content, and application procedure of the three most recognized ...
Creación de una herramienta colaborativa para el aprendizaje de la programación que incentive la colaboración en niños con edades comprendidas entre 4 y 6 años
(2016-07-31)
La presente investigación se enfoca en la creación de una herramienta colaborativa para el aprendizaje de la programación, llamada TITIBOTS Colab, que incentiva la colaboración en niños de la primera infancia, con edades ...
Alternative and augmentative communication for people with disabilities and language problems: an eye gaze tracking approach
(2016)
Alternative and augmentative communications encapsulates the use of
technology to provide communication means for people with some sort of disability.
In this paper, we present a prototype that provides both pictographic ...
Smart Meeting Room Management System Based on Real-Time Occupancy
(2019)
This paper proposes the creation of a smart meeting room through the incorporation of a PIR sensor and an AWS IoT button that allows the booking system to reflect a more precise availability of meeting rooms according to ...
NAO as a Copresenter in a Robotics Workshop - Participant’s Feedback on the Engagement Level Achieved with a Robot in the Classroom
(2019)
Robotics, combined with computer science and human-centered studies, can have a substantial impact in areas such as education and innovation. Robots have proven to be a good tool to gain and maintain users’ involvement in ...