ListarComputación e informática por tema "Higher education"
Mostrando ítems 1-3 de 3
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A systematic literature review of methodologies used for the design of serious games. A comparative analysis
(2020-06-26)This article of systematic literature review presents the analysis of a series of methodological proposals, suggested for the design of educational video games. Nine different methodologies are analyzed. As part of the ... -
Acceptance of Serious Games to Develop Digital Competencies in Higher Education
(2022)Serious games are the focus of the current research agenda. They show promise for allowing students to learn and practice skills. In fewer studies, they are used for the development of academic competencies. Therefore, it ... -
Analyzing experiences of using effective feedback in the ESL classroom through the use of digital technologies
(2020-06-26)This article of systematic literature review presents the analysis of a series of experiences that use effective feedback in educational activities through the use and integration of digital technologies, specifically, ...