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Ubiquitous Notification Mechanism to Provide User Awareness
(2016)
Awareness could be defined as the knowledge that the user has of a particular activity, either individual or collaborative. Good awareness mechanisms provide information to the user at the right time so that s/he can know ...
Supporting phobia treatment with virtual reality: systematic desensitization using oculus rift
(2017)
An irrational fear is called a phobia. Cognitive therapy teaches patients
how to respond to triggering stimuli, by relaxing their mind and entering a state of
reduced anxiety. Some of these methods depend on patient’s ...
Designing Tools that Allows Children in the Early Childhood to Program Robots
(2017)
This paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITIBOTS ...
Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
(2019-06-27)
This research described the utilization of the Unified Theory of Acceptance and Use of Technology (UTAUT) to evaluate a high-level interactive scenario of using Nao Robot in the role of co-presenting in an educative context. ...
Using Non-Traditional Interfaces to Support Physical Therapy for Knee Strengthening
(2016)
Physical therapy consists mainly in the execution of
rehabilitation processes that aim to help overcome injuries, as
well as develop, maintain, or restore maximum body movement.
Knee rehabilitation is one kind of physical ...
Social Robotics Guidelines
(2019-08-19)
Human interactions are affected by society's norms and cultural criteria. Individuals expect certain behaviors from other people, who have an obligation to act according to the expected behavior in the cultural and social ...
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
(2015)
One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning ...
Sistema de gestión y manejo de reuniones para una sala de reunión inteligente basado en la ocupación real y sincronizado con el sistema Meeting Room Booking System
(2019)
Este documento propone la creación de una sala de reuniones inteligente, mediante la incorporación de un sensor infrarrojo pasivo (PIR) para la detección de movimiento, el cual reacciona ante la luz infrarroja emitida por ...
Sign Language Recognition Using Leap Motion
(2015-12-01)
Several million people around the world use signs as their main mean of communication. The advances in technologies to recognize such signs will make possible the computer supported interpretation of sign languages. There ...
Smart Meeting Room Management System Based on Real-Time Occupancy
(2019)
This paper proposes the creation of a smart meeting room through the incorporation of a PIR sensor and an AWS IoT button that allows the booking system to reflect a more precise availability of meeting rooms according to ...