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Techno-economic analysis and life cycle assessment of algal cultivation on liquid anaerobic digestion effluent for algal biomass production and wastewater treatment
(2022-03-24)
The purpose of this study was to evaluate techno-economic feasibility and life cycle impact of algal cultivation to produce algal biomass and recover nutrients in liquid anaerobic digestate. Two pretreatment methods, namely ...
Ubiquitous Notification Mechanism to Provide User Awareness
(2016)
Awareness could be defined as the knowledge that the user has of a particular activity, either individual or collaborative. Good awareness mechanisms provide information to the user at the right time so that s/he can know ...
Supporting phobia treatment with virtual reality: systematic desensitization using oculus rift
(2017)
An irrational fear is called a phobia. Cognitive therapy teaches patients
how to respond to triggering stimuli, by relaxing their mind and entering a state of
reduced anxiety. Some of these methods depend on patient’s ...
Searching for dissidence in the School of Architecture at the University of Costa Rica: performative arts and architecture’s boundaries
(2021)
This paper examines the pedagogical opportunities that arose after students
executed a series of performative events at the School of Architecture or Escuela
de Arquitectura (EA by its name in Spanish) at the University ...
Talleres para atraer estudiantes mujeres de secundaria a las carreras de ingeniería: una metodología exitosa en el proyecto «Mujer en la Ingeniería»
(2023-05)
Este trabajo pretende exponer una acción exitosa para cautivar la atención de las estudiantes de secundaria de colegios públicos y técnicos mediante la implementación de talleres con la metodología de aprender haciendo, ...
Web accessibility for people with reduced mobility: A case study using eye tracking
(2016)
Traditional web interfaces often rely on keyboard/mouse input to work. This characteristic forces people with reduced mobility to adapt or do not use the applications at all. This paper proposes a prototype to increase web ...
Development and Evaluation of Augmented Object Prototypes for Notifications in Collaborative Writing Environments
(2016)
In Ubiquitous Computing, augmented objects refer to those elements of
the real world which have been provided with computational capabilities to meet a
specific need. Meanwhile, Collaborative Writing Environments (CWE) ...
A Gesture-Based Interaction Approach for Manipulating Augmented Objects Using Leap Motion
(2015-11)
Ambient Intelligence and Ubiquitous Computing are carrying the world to a reality where almost every object interacts with the environment, either via sensors or actuators, and users must learn how to interact with such ...
HMM-Based Speech Synthesis Enhancement with Hybrid Postfilters
(2018)
In this chapter, we introduce hybrid postfilters into speech synthesis,
with the objective of enhancing the quality of the synthesized speech.
Our approach combines a Wiener filter with deep neural networks. Several ...
Object Recognition Using Hierarchical Temporal Memory
(2018-02-17)
At this time, great effort is being directed toward developing problem-solving technology that mimics human cognitive processes. Research has been done to develop object recognition using Computer Vision for daily tasks ...