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Talleres para atraer estudiantes mujeres de secundaria a las carreras de ingeniería: una metodología exitosa en el proyecto «Mujer en la Ingeniería»
(2023-05)
Este trabajo pretende exponer una acción exitosa para cautivar la atención de las estudiantes de secundaria de colegios públicos y técnicos mediante la implementación de talleres con la metodología de aprender haciendo, ...
Searching for dissidence in the School of Architecture at the University of Costa Rica: performative arts and architecture’s boundaries
(2021)
This paper examines the pedagogical opportunities that arose after students
executed a series of performative events at the School of Architecture or Escuela
de Arquitectura (EA by its name in Spanish) at the University ...
Ubiquitous Notification Mechanism to Provide User Awareness
(2016)
Awareness could be defined as the knowledge that the user has of a particular activity, either individual or collaborative. Good awareness mechanisms provide information to the user at the right time so that s/he can know ...
Supporting phobia treatment with virtual reality: systematic desensitization using oculus rift
(2017)
An irrational fear is called a phobia. Cognitive therapy teaches patients
how to respond to triggering stimuli, by relaxing their mind and entering a state of
reduced anxiety. Some of these methods depend on patient’s ...
Web accessibility for people with reduced mobility: A case study using eye tracking
(2016)
Traditional web interfaces often rely on keyboard/mouse input to work. This characteristic forces people with reduced mobility to adapt or do not use the applications at all. This paper proposes a prototype to increase web ...
Metodología para la construcción de voces artificiales para la educación inclusiva
Methodology for the generation of artificial voices of children for inclusive education
(2021)
La integración de voces artificiales en dispositivos tecnológicos es una opción para favorecer la comunicación en personas con discapacidad, ya que permite mayores herramientas para la inclusión de esta población, haciendo ...
HMM-Based Speech Synthesis Enhancement with Hybrid Postfilters
(2018)
In this chapter, we introduce hybrid postfilters into speech synthesis,
with the objective of enhancing the quality of the synthesized speech.
Our approach combines a Wiener filter with deep neural networks. Several ...
A Gesture-Based Interaction Approach for Manipulating Augmented Objects Using Leap Motion
(2015-11)
Ambient Intelligence and Ubiquitous Computing are carrying the world to a reality where almost every object interacts with the environment, either via sensors or actuators, and users must learn how to interact with such ...
Defining ‘Architecture’ for Software Engineering – A Review of Terminology
(2017-06-11)
There are many terms used in the industry that relate to similar topics. Architecture is one of them. In many companies, representatives develop Information Architectures even though this term was conceptualized to be used ...
Development and Evaluation of Augmented Object Prototypes for Notifications in Collaborative Writing Environments
(2016)
In Ubiquitous Computing, augmented objects refer to those elements of
the real world which have been provided with computational capabilities to meet a
specific need. Meanwhile, Collaborative Writing Environments (CWE) ...