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Using Non-Traditional Interfaces to Support Physical Therapy for Knee Strengthening
(2016)
Physical therapy consists mainly in the execution of
rehabilitation processes that aim to help overcome injuries, as
well as develop, maintain, or restore maximum body movement.
Knee rehabilitation is one kind of physical ...
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
(2015)
One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning ...
Standardized Questionnaires for User Experience Evaluation: A Systematic Literature Review
(2019)
Standardized questionnaires are one of the methods used to evaluate User Experience
(UX). Standardized questionnaires are composed of an invariable group of questions that users
answer themselves after using a product ...
Evaluating the Nao Robot in the Role of Personal Assistant: The Effect of Gender in Robot Performance Evaluation
(2019-11-20)
By using techniques such as the Wizard of Oz (WoZ) and video capture, this paper evaluated the performance of the Nao Robot in the role of a personal assistant, which was valuated alongside the impact of the assigned gender ...
A Virtual Repository of Learning Objects to Support Literacy of SEN Children
(2015-01)
Literacy development is an essential process for special education needs children. Otherwise, they will have additional difficulties in their daily life activities and hence their social inclusion. It is a big challenge ...
Improving deaf people accessibility and communication through automatic sign language recognition using novel technologies
(2016)
Communication is a key for human development. Nevertheless, deaf
people have difficulty interacting with hearing and hard of hearing people. On the
other hand, new technology allows gesture recognition. This work aims ...
MODEBOTS: Environment for Programming Robots for Children Between the Ages of 4 and 6
(2015-08)
Learning how to program in early age helps children to develop some capabilities as logical thinking, problem solving, and creativity. Incorporating robotics in programming children can help to learn in a concrete and funny ...
A mobile application that allows children in the early childhood to program robots
(2016)
Children born in the Information Age are digital natives; this characteristic should be exploited to improve the learning process through the use of technology. This paper addresses the design, construction, and evaluation ...
Automatic recognition of the American sign language fingerspelling alphabet to assist people living with speech or hearing impairments
(2017-03-22)
Sign languages are natural languages used mostly by deaf and hard of hearing people. Different development opportunities for people with these disabilities are limited because of communication problems. The advances in ...
UX Evaluation with standardized questionnaires in ubiquitous computing and ambient intelligence: A systematic literature review
(2021-05)
Background. Standardized questionnaires are well-known, reliable, and inexpensive instruments to evaluate user experience (UX). Although the structure, content, and application procedure of the three most recognized ...