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Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
(2019-06-27)
This research described the utilization of the Unified Theory of Acceptance and Use of Technology (UTAUT) to evaluate a high-level interactive scenario of using Nao Robot in the role of co-presenting in an educative context. ...
Social Robotics Guidelines
(2019-08-19)
Human interactions are affected by society's norms and cultural criteria. Individuals expect certain behaviors from other people, who have an obligation to act according to the expected behavior in the cultural and social ...
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
(2015)
One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning ...
Designing Tools that Allows Children in the Early Childhood to Program Robots
(2017)
This paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITIBOTS ...
Evaluating the Nao Robot in the Role of Personal Assistant: The Effect of Gender in Robot Performance Evaluation
(2019-11-20)
By using techniques such as the Wizard of Oz (WoZ) and video capture, this paper evaluated the performance of the Nao Robot in the role of a personal assistant, which was valuated alongside the impact of the assigned gender ...
MODEBOTS: Environment for Programming Robots for Children Between the Ages of 4 and 6
(2015-08)
Learning how to program in early age helps children to develop some capabilities as logical thinking, problem solving, and creativity. Incorporating robotics in programming children can help to learn in a concrete and funny ...
A mobile application that allows children in the early childhood to program robots
(2016)
Children born in the Information Age are digital natives; this characteristic should be exploited to improve the learning process through the use of technology. This paper addresses the design, construction, and evaluation ...
User Experience in Communication and Collaboration Platforms: A Comparative Study Including Discord, Microsoft Teams, and Zoom
(2022-03)
Due to the measures imposed to prevent the spread of the virus during the COVID-19 pandemic, how education and work communications are carried have changed. An increase in video conferencing and meeting applications is ...
NAO as a Copresenter in a Robotics Workshop - Participant’s Feedback on the Engagement Level Achieved with a Robot in the Classroom
(2019)
Robotics, combined with computer science and human-centered studies, can have a substantial impact in areas such as education and innovation. Robots have proven to be a good tool to gain and maintain users’ involvement in ...
Exploratory Analysis of Research Publications on Robotics in Costa Rica Main Public Universities
(2021)
The article presents the main robotic trends linked to the publications of the institutional repositories of the five main Costa Rican public universities: Tecnológico de Costa Rica, University of Costa Rica, National ...