Using Non-Traditional Interfaces to Support Physical Therapy for Knee Strengthening
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Authors
Andrea Torres Solórzano
López Herrera, Gustavo
Guerrero Blanco, Luis Alberto
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Abstract
Physical therapy consists mainly in the execution of
rehabilitation processes that aim to help overcome injuries, as
well as develop, maintain, or restore maximum body movement.
Knee rehabilitation is one kind of physical therapy that
requires daily exercises which could be considered monotonous
and boring by the patients, discouraging their improvement.
This is coupled with the fact that most physical therapists
assess exercise performance through verbal and visual
means with mostly manual measurements, making it difficult
to constantly verify and validate if patients perform the exercises
correctly. This article describes a physical therapy monitoring
system that uses wearable technology to assess exercise
performance and patient progress. This wearable device is
able to measure and transfer the movement’s data from the
patient’s limb to a mobile device. Moreover, the user interface
is a game, which provides an entertaining approach to therapy
exercising. In this article, it is shown that the developed system
significantly increases daily user engagement in rehabilitation
exercises, through a gameplay that matches physical
therapy requirements for knee rehabilitation, as well as offering
useful quantitative information to therapists
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Keywords
Physical therapy, Wearable computing, Medical informatics, Health informatics
Citation
https://link.springer.com/article/10.1007%2Fs10916-016-0550-1